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Independent studio · Development partner

A Game Development Studio

We make worlds worth losing yourself in — and build them for you, end to end.

An indie studio with AAA polish. We ship our own titles and partner with teams who need a roadmap, game design, and full-cycle development.

4Original titles in development
Est. 2025Remote-first studio
End‑to‑endRoadmap to launch, for clients

Upcoming projects

Great games in the making.

Original worlds we're building in the open. Back a project to shape it early — and play it first.

Strafe Store
In development KILLVELOCITY key art
KILLVELOCITY Action · FPS · PC

Speed is the only weapon that never runs out. Dash, slide, and rail-grind through collapsing arenas — standing still is a death sentence.

01 / 04

Game development services

Your game, built end to end.

We take projects from a blank page to a launched build — or plug into your team for the part you need. One studio, the whole path.

1

Roadmap

We turn your concept into a buildable plan — scope, milestones, budget, and the risks worth de-risking first.

  • Discovery & technical feasibility
  • Milestone & budget plan
  • Platform & engine strategy
2

Design

Systems, narrative, and a playable vertical slice. We prove the fun before we scale the build.

  • Game & systems design
  • Art direction & worldbuilding
  • Prototype & vertical slice
3

Development

Full production through launch — engineering, content, QA, and the polish that ships.

  • Full-cycle production
  • QA, optimization & porting
  • Launch & live support

Co-development

Drop our engineers and designers into your team to hit a milestone or rescue a slipping build.

Porting & platform launch

Console, PC, and VR ports with certification handled — from store pages to day-one patches.

Prototyping

A focused vertical slice to pitch publishers, test a mechanic, or validate a concept fast.

Have a game to build? Let's scope the path from idea to launch.

We build in
  • Unity
  • Unreal Engine
  • Godot
  • Cocos
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The studio

Small studio. Sharp ideas. Finished games.

Strafe Theory Software is a small, remote-first team of designers, engineers, and artists. We started by building the kind of games we wanted to play, and kept the same bar when other studios asked us to build with them.

That dual life keeps us honest. Shipping our own titles means we feel every decision a player feels; partnering with clients means we plan, scope, and deliver like the work is our own — because for the length of a project, it is.

2025
Founded & shipping ever since
4 titles
Original games in development
End‑to‑end
Roadmap, design & build for clients
In‑house
Design, engineering & art under one roof

Get in touch

Tell us what you're building.

Questions about a project, a backer enquiry, or just want to say hello — we read everything.

Thanks — we'll be in touch shortly.

Prefer email? Reach us at dev@strafetheorysoftware.com